

This page is experiencing technical difficulties. Bear in mind that Rounds 81+ modify normal Ceramics into Super Ceramics, which have 60 health (or 120 with Fortified) and release only one offspring per bloon below Ceramic. Unless stated, assume that rounds have no income reductions per pop, and there are no health ramping or speed ramping for MOAB-class bloons. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds (accessible after beating Hard Standard) and Apopalypse Mode (accessible after beating Military Only in Medium). Class bloons will become slightly tougher and faster each round, and money per pop decreases (Factored into the following table). In all Hard Difficulty modes, excluding Impoppable and CHIMPS (which start at Round 6), rounds start at Round 3. In Bloons TD 6, most game modes start at Round 1, but there are exceptions. For the rounds in Apopalypse Mode, see Apopalypse (BTD6)#Bloons spawning in BTD6. For the rounds in Alternate Bloon Rounds, see Alternate Bloons Rounds#Rounds. Illustration of the bloons in round 1-100 for BTD6.
